Aiming for whiskey perfection

An article by Wayne Curtis for The Atlantic takes a look at The New Science of Old Whiskey.

In April 2006, a tornado struck Warehouse C at the Buffalo Trace Distillery in Frankfort, Kentucky. In the aftermath, the building looked like a diorama: part of the roof and one wall had been artfully removed to reveal the 25,000 barrels stacked inside. Miraculously, not a single one of those barrels was damaged.

Repairing the warehouse took several months, and during that time the barrels on the upper floors were exposed to rain, heat, and sun. Mark Brown, Buffalo Trace’s president and CEO, joked at the time that the distillery should sell the whiskey as “tornado-surviving bourbon.”

It turned out to be no joke. The barrels were opened about five years later (the liquor inside had then aged for nine to 11 years) and, says Brown, “the darnedest thing is, when we went to taste the whiskey, it was really good. I mean really good.”

Go read about the new era of whiskey: science, data, testing and tasting.


The Minitel app store

I’m more familiar with the America-centric history of networked computing, so I’m always fascinated to read about things that were happening in other parts of the world. Jeremy Rossman takes a look at France’s Minitel system and how it provided one of the first app stores.

In the early eighties the French government vaulted its country’s tech industry a decade ahead of the rest of the world by introducing a computer terminal called the Minitel. Rolled out as a beta product in 1980 and launched to the French public in 1983, every household with a landline subscription was eligible for a free Minitel. Its killer launch app was a digital version of the yellow pages — to encourage adoption the government cancelled the production of [the] paper [version].


Doom 3 source code review

Fabien Sanglard takes an in-depth look at the Doom 3 source code.

Getting our hands on the source code of such a ground breaking engine is exciting. Upon release in 2004 Doom III set new visual and audio standards for real-time engines, the most notable being “Unified Lighting and Shadows”. For the first time the technology was allowing artists to express themselves on an hollywood scale.