The Making of Goldeneye

Paul Drury on the making of Goldeneye for the Nintendo 64, the game that everyone had.

A key part of that appeal was the infamous Licence to Kill. GoldenEye was a first-person shooter of course, but the decision to recognise body-specific hits introduced a new subtlety to the genre. Shoot a guard in the leg and he reacts differently to if you blasted him in the chest.

I was never terrifically good at first person shooters. Goldeneye was no different, I routinely had my ass handed to me by my little brother. That’s not to say I didn’t have fun playing the game. I loved the proximity mines, one of my few ways to achieve victory; pepper a map and hide in a corner. And there was that ridiculous laser watch.


On video copyright and hints of sanity from executives

If you’re interested in copyright and the current mess of streaming rights, it’s worth reading Why Johnny can’t stream by James Grimmelmann at Ars Technica. That said, there are hints of sanity coming from television executives these days, perhaps a sign that people upstairs are finally getting it.

From Australia, broadcaster ABC will offer Doctor Who for streaming not long after it airs in UK.

“Piracy is wrong, as you are denying someone their rights and income for their intellectual property,” Mr. Dahill said. “The fact that it is happening is indicative that as broadcasters we are not meeting demand for a segment of the population.

“So as broadcasters we need to find convenient ways of making programs available via legal means to discourage the need for piracy.”

I’d like to think his statement was obvious, but it’s taken the better part of a decade for them to catch up with the torrenters.

HBO also appears to be making some inroads in the realm of sanity, bringing streaming only service to part of Europe. I’d like to see how this one plays out first, it could be massively crippled. Given the hoards of people who wants to throw money at HBO for access to content, you have to assume they’re making gobs of money from the cable companies or signed terrible contracts a few years back.


The accidental designer and persuasion

Frances Berriman’s post about being an accidental designer struck a chord with me, particularly the consideration of design as a soft-science:

I unfairly (despite being very much into, and doing, art throughout my life) considered “design” to be a soft subject – engineering being the one with the greater level of difficulty. Wrong assumption, I realise, but easily encouraged during my time with computer scientists during my degree years where the concept of service design for the human-being end of software was treated as a “nice extra” and usually quite glossed over.

My attitude was similar until I had the opportunity to study book design. Web development is a surprisingly similar field to book design; think large quantities of data, tons of images, typography, how the user/reader is interacting with what you made. That experience also made me acutely aware that websites are living things, another point that she touches on:

Those of us building websites then, early adopters of proper web-standards and sites that worked for lots of different kinds of users, tried desperately to make them understand that this isn’t print and it is a flexible, changing, growing, responsive, versatile, medium. They didn’t get it.

I’ve seen the other side of the fence, and like she says, it’s not so much that they don’t get it, more that they have been given the chance to do so. That leads me to a post by Jeff Atwood, But You Did Not Persuade Me. Definitely a skill I need to work on.





The 92 year old bootlegger

One of the world’s most prolific movie pirates is a pensioner from Brooklyn.

“Big Hy” — his handle among many loyal customers — would almost certainly be cast as Hollywood Enemy No. 1 but for a few details. He is actually Hyman Strachman, a 92-year-old, 5-foot-5 World War II veteran trying to stay busy after the death of his wife. And he has sent every one of his copied DVDs, almost 4,000 boxes of them to date, free to American soldiers in Iraq and Afghanistan.


Designers writing custom code

From Designing Programs by Casey Reas and Chandler McWilliams.

Writing software is something that’s not typically associated with the work of a visual designer, but there’s a growing number of designers who write custom software as a component of their work. Over the last decade, through personal experience, we’ve learned many of the benefits and pitfalls of writing code as a component of a visual arts practice, but our experience doesn’t cover the full spectrum. Custom software is changing typography, photography, and composition and is the foundation for new categories of design practice that includes design for networked media (web browsers, mobile phones, tablets) and interactive installations. Most importantly, designers writing software are pushing design thinking into new areas.

The asked a number of designers the impetus for writing their own software, and how it has impacted their work.


Submarine Cable Map

Submarine Cable Map

The Submarine Cable Map, just in case you wanted to know where your bits are going. Here’s an excerpt from the description of the site:

TeleGeography’s free interactive submarine cable map is based on our authoritative Global Bandwidth research, and depicts active and planned submarine cable systems and their landing stations. Selecting a cable route on the map provides access to data about the cable, including the cable’s name, ready-for-service (RFS) date, length, owners, website, and landing points. Selecting a landing point provides a list of all submarine cables landing at that station.

The source is available too.


The newsgroup post announcing the WorldWideWeb app

An excerpt from Tim Berners-Lee’s post to comp.sys.next.announce concerning the release of the WorldWideWeb app:

This project is experimental and of course comes without any warranty whatsoever. However, it could start a revolution in information access. We are currently using WWW for user support at CERN. We would be very interested in comments from anyone trying WWW, and especially those making other data available, as part of a truly world-wide web.

A revolution in information access indeed.

You also might be interested in this post from the eightface archive: The oldest page on the internet.